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Effect: Player begins to lose health at a faster rate. Can only be stopped using a Bandage or Small Medkit.

Type: Debuff


Bleeding is a randomly occurring event that is triggered when a character is attacked - the chance of bleeding is entirely random, and does not depend on what kind or severity of attack you are enduring. Bleeding can be stopped using a Bandage or Small Medkit, which can help stop the constant loss of health bleeding entails. If the player is not hungry, they will begin to gain health over a long period of time without the use of a Medkit.